![]() You want dreary? Oh, this game brings the dreary.īefore things get too serious, let's all admit this much: The game can be pretty silly. As I consider what I want to remember from gaming in 2010, I'm more compelled by the down-to-earth earnestness of Heavy Rain than the whole stinking pile of Move/Kinect/3D tech fetishism. Trying to tell an interesting story on a relatable scale isn't exactly a novel ambition, but novelty is overrated. It's about asking players to connect with ordinary characters in a lasting way. It isn't about revolutionizing the form or maximising technical capabilities (Sony's delusional "Only possible on PlayStation!" bluster notwithstanding). The prosaic scenes of suburban family life are a pointed opening statement of Heavy Rain's aims. Talk about adjusting players' expectations. ![]() Given that build-up, it took a brass pair for David Cage to begin his game this way: A dude wakes up, brushes his teeth, maybe takes a couple slugs of orange juice, and waits for his kids to come home. Hyped by years of teaser trailers and credulous preview articles, the game was pitched as a revolutionary vision before it was even released.
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